
Each moment of a characters story has emotion that is conveyed amazingly via the narrator and visuals. Pros: Children Of Morta is a beautifully made one to two player rogue-lite dungeon crawler with an emphasis on the story of our heroes, the Bergson family, as they work to stop a spreading corruption from killing their land. It's like a pre-teen cartoon, delivered as if it's a literary masterwork. It even spells out the (obvious) moral of the tale at the end. There's no nuance to it - as if the baddies being called the Corruption and being frightfully ugly was too subtle, they are also shown picking on animals, a pregnant woman and cute bots. It's delivered with such melodramatic gravitas, such ponderous self-importance, that it would serve better as a parody. Having to wait for a cooldown to play as your preferred character feels like something out of an FTP mobile game. The cooldowns in particular are irritating, especially against the final boss. While thematically appropriate, it becomes grindy and frustrating to play a character who is not enjoyable. It comes with a variety of distinct characters, but funnels you into playing as them even if you don't want to through a combination of bonuses (you have to get each character to a certain level to earn their universal bonus) and cooldowns. Unfortunately, the latter is not that strong. While thematically appropriate, it becomes grindy and This is a "story-driven roguelike". I don't want to use the word "overrated" here, but there are so so so many games with great narrative and well-written stories and it frustrates me that something like this gets lifted into the "BRILLIANT STORY" category without lifting a finger, just because it has a narrative forced upon you instead of giving players clues to read between the lines. I also want to add that I found the first boss to be more of a challenge than anything else the game threw at me meaning it is pretty easy as well - but that's alright. What really makes me rate this game only medium, however, is that it's fairly short and, unlike most roguelike/lites has little to no replayability. Enemy design could really use a bit more diversity, but alright.

Not a homerun, but not a trainwreck either. It's a little generic a tale for my tastes, and - just as with bastion - I find the narrator is a welcome addition, but it just cements the thoroughly underwhelming and generic story. The narrative is decent, the graphic style subjectively wonderful and the gameplay solid.

